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February 19, 2026International Journal of Selection and Assessment0 citationsOpen Access

Who Most Enjoys Game‐Based Assessment? Predicting Applicant Reactions by Performance, Gaming Experience and Demographic Factors

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TNTobiasz Naryniecki

Key Points

  • This study aims to analyze how performance, gaming experience, and demographic factors affect applicant reactions to game-based assessments.
  • Utilized regression models to analyze relationships between variables.
  • Involved real-life, high-stakes recruitment samples across two different game-based assessments.
  • Assessed applicant performance and gaming experience alongside demographic factors.
  • Performance and gaming experience are significant predictors of applicant reactions.
  • Initial associations between age and gender and applicant reactions became non-significant when included in the model.
  • The importance of gaming experience for understanding applicant reactions was highlighted.

Abstract

ABSTRACT Research on applicant reactions to game‐related assessments (GRAs) has primarily focused on gamified approaches while overlooking more immersive game‐based assessments (GBAs). This study examines the relation between applicant performance, demographics, in‐game behaviors, and affect and recommendation intentions toward GBAs. Regression models identified performance and gaming experience as consistent predictors of applicant reactions using real‐life, high‐stakes recruitment samples ( N = 376 and N = 284) across two distinct GBAs. Although age and gender were initially associated with applicant reactions, these effects were no longer significant when included in the model. The findings underscore the importance of candidates' gaming experience for practitioners and highlight the need for further research on predictors of applicant reactions both across and within GRA types.

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Cite This Study

Tobiasz Naryniecki (2026) studied this question.

synapsesocial.com/papers/6996a7e3ecb39a600b3edfa6https://doi.org/10.1111/ijsa.70047
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