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February 26, 2026IEEE Transactions on Pattern Analysis and Machine Intelligence0 citations

Velocity Disambiguation for Video Frame Interpolation

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ZZZhihang ZhongZYZhang Yi-mingWWWei Wang

Key Points

  • The research aims to improve video frame interpolation by addressing object movement prediction issues.
  • Introduced distance indexing as an explicit hint for object travel between frames.
  • Proposed an iterative reference-based estimation approach for long-range predictions.
  • Incorporated strategies into existing video frame interpolation models for improved output.
  • Achieved sharper outputs and improved perceptual quality during time interpolations.
  • Enhanced performance in complex motion disambiguation through multi-frame refinement.
  • Enabled manual specification of distance indexing for flexible video editing tasks.

Abstract

Existing video frame interpolation (VFI) methods blindly predict where each object is at a specific timestep t ("time indexing"), which struggles to predict precise object movements. Given two images of a baseball, there are infinitely many possible trajectories: accelerating or decelerating, straight or curved. This often results in blurry frames as the method averages out these possibilities. Instead of forcing the network to learn this complicated time-to-location mapping implicitly together with predicting the frames, we provide the network with an explicit hint on how far the object has traveled between start and end frames, a novel approach termed "distance indexing". This method offers a clearer learning goal for models, reducing the uncertainty tied to object speeds. We further observed that, even with this extra guidance, objects can still be blurry especially when they are equally far from both input frames (i. e. , halfway in-between), due to the directional ambiguity in long-range motion. To solve this, we propose an iterative reference-based estimation strategy that breaks down a long-range prediction into several short-range steps. When integrating our plug-and-play strategies into state-of-the-art learning-based models, they exhibit markedly sharper outputs and superior perceptual quality in arbitrary time interpolations, using a uniform distance indexing map in the same format as time indexing without requiring extra computation. Furthermore, we demonstrate that if additional latency is acceptable, a continuous map estimator can be employed to compute a pixel-wise dense distance indexing using multiple nearby frames. Combined with efficient multi-frame refinement, this extension can further disambiguate complex motion, thus enhancing performance both qualitatively and quantitatively. Additionally, the ability to manually specify distance indexing allows for independent temporal manipulation of each object, providing a novel tool for video editing tasks such as re-timing. The code is available at https: //zzh-tech. github. io/InterpAny-Clearer/.

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Cite This Study

Zhong et al. (2026) studied this question.

synapsesocial.com/papers/699fe24b95ddcd3a253e6301https://doi.org/10.1109/tpami.2026.3667437
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