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February 26, 2026Organised Sound0 citationsOpen Access

A Thing in the Weave of Things: SONAMB’s NEURAL MATERIALS and Sonic Materialism in the age of artificial intelligence

JPJonathan Packham

Key Points

  • To analyze how SONAMB’s NEURAL MATERIALS utilizes machine learning to transform sound and evoke industrial heritage.
  • Utilized a hybrid performance system combining sound sculpture and machine learning outputs.
  • Analyzed both performance and documentation of the AV show.
  • Examined sonic datasets reflecting Manchester’s industrial history.
  • Demonstrated how machine learning evokes sensory experiences of space and heritage.
  • Highlighted the potential of audio-generative systems to reshape perceptions of industrial histories.
  • Showed the connection between sound, technology, and sociohistorical cues during listening.

Abstract

Abstract NEURAL MATERIALS (2024) is a live AV show created by SONAMB (Vicky Clarke). The project represents a collaboration between Vicky Clarke, visual artist Sean Clarke, and industry partner Bela, a company specialising in hardware with interactive sensors for music-making. The AV show utilises a new performance system incorporating a hybrid set-up in combination with both a sound sculpture and the output of a machine learning model trained on a ‘post-industrial’ sonic dataset. The dataset renders in sound Manchester’s industrial past and present through field recordings of cotton mills, the canal network and the electromagnetic resonances of a newly gentrified city centre. This article analyses NEURAL MATERIALS as musical composition, live AV show and a demonstration of creative audio-generative AI, linking the work to scholarly and compositional legacies of Sonic Materialism and musique concrète . By combining documentation analysis and performance analysis, I interrogate how sound’s indexical properties are transformed via machine learning (ML) processes, questioning whether machines are able to evoke a sense of space or heritage. Ultimately, I contend that such audio-generative systems have the capacity to reshape our perception of industrial histories, technologies and future sonic realities, indexing sociohistorical cues that are reactivated at the point of listening.

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Cite This Study

Jonathan Packham (2026) studied this question.

synapsesocial.com/papers/699fe40c95ddcd3a253e82dfhttps://doi.org/10.1017/s1355771826101137
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