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February 27, 20260 citationsOpen Access

Gaming and social media browsing: Evidence of links to wellbeing among girls and boys based on data from PISA 2022

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CLCarmen H. J. LimPKPia Kreijkes

Key Points

  • This research aims to explore how gaming and social media use affects various aspects of adolescent wellbeing among boys and girls.
  • Analyzed PISA 2022 data to assess associations between digital usage and wellbeing aspects.
  • Utilized descriptive statistics and regression modelling for analysis.
  • Calculated relative risks and compared correlation coefficients with bullying effects.
  • Negative associations between psychosomatic symptoms and social media browsing were significant, especially for girls.
  • Adolescents spending over three hours on social media were 50% more likely to report psychosomatic symptoms.
  • Frequent social media browsing correlated with decreased body image, wellbeing, and life satisfaction, particularly for girls.

Abstract

Using data from the Programme for International Student Assessment (PISA) 2022, this article examines how time spent browsing social media and gaming relates to seven aspects of adolescent wellbeing: school belonging, body image, general wellbeing, feeling of safety, life satisfaction, psychosomatic symptoms, and stress resilience. Descriptive statistics and regression modelling were used to examine these associations. To evaluate their practical significance, we also calculated relative risks and compared the correlation coefficients with those between being bullied and wellbeing. Firstly, we found that psychosomatic symptoms, such as anxiety, sleep difficulties, and headaches, showed a consistently negative association with time spent browsing social media, even after controlling for student background characteristics. The strength of this correlation was equivalent to 63 per cent of that between bullying and psychosomatic symptoms among girls and 48 per cent among boys. Adolescents who browsed for more than three hours daily were about 50 per cent more likely to fall within the top quartile experiencing psychosomatic symptoms compared to same-gender peers who browsed less. Negative associations were observed with time spent gaming, though to a lesser extent. Secondly, browsing social media for more than three hours a day increased the likelihood of scoring in the lowest quartile for body image, wellbeing, and life satisfaction by about 20 per cent for girls, but not for boys. Lastly, while some positive links were found between social media browsing and sense of school belonging, these instances were rare, and their strength was outweighed by the negative associations with other wellbeing aspects. These findings indicate that not all aspects of adolescent wellbeing are equally affected by digital usage with psychosomatic symptoms requiring particular attention, and that the influence of social media on girls’ wellbeing may differ from that on boys.

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Cite This Study

Lim et al. (2026) studied this question.

synapsesocial.com/papers/69a1351ded1d949a99abeb1ehttps://doi.org/10.17863/cam.127730
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