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February 27, 20260 citationsOpen Access

One-Clock Synthesis Problems

SLSławomir LasotaMLMathieu LehautJPJulie Parreaux

Key Points

  • The research aims to explore the complexities of synthesis problems in timed games involving one-clock automata.
  • Examined various timed game models and their winning conditions.
  • Analyzed strategy synthesis and controller synthesis variants.
  • Investigated the role of finite-memory strategies in winning cases.
  • Proved undecidability in all variants of strategy and controller synthesis involving one-clock automata.
  • Characterized conditions under which finite memory suffices for winning strategies.

Abstract

We study a generalisation of Büchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton, and one of the players can elapse time. We perform a systematic study of synthesis problems in all variants of timed games, depending on which player’s winning condition is specified, and which player’s strategy (or controller, a finite-memory strategy) is sought. As our main result we prove ubiquitous undecidability in all the variants, both for strategy and controller synthesis, already for winning conditions specified by one-clock automata. This strengthens and generalises previously known undecidability results. We also fully characterise those cases where finite memory is sufficient to win, namely existence of a strategy implies existence of a controller. All our results are stated in the timed setting, while analogous results hold in the data setting where one-clock automata are replaced by one-register ones.

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Cite This Study

Lasota et al. (2026) studied this question.

synapsesocial.com/papers/69a1357fed1d949a99abf6b3https://doi.org/10.4230/lipics.stacs.2026.64
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