PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
February 28, 2026Healthcare1 citationsOpen Access

An Immersive Virtual Reality Room to Enhance Positive Affect and Engagement in Nursing Home Residents with Neurocognitive and Psychological Disorders: A Feasibility Study

MKMalgorzata KlassFDFrédérick DandlerYDYaëlle Ducommun

Key Points

  • This study aimed to assess the feasibility and tolerability of an immersive VR room to improve mood and engagement among nursing home residents with cognitive and psychological disorders.
  • Enrolled twenty nursing home residents, with nineteen completing sessions.
  • Participants experienced five 10-minute sessions in an immersive VR room.
  • Positive and negative effects were measured using VAS and OERS.
  • Collected verbal feedback during and after VR sessions.
  • Participants reported the VR room immersion as feasible and well-tolerated.
  • Most residents felt secure and experienced heightened positive affect during sessions.
  • OERS scores indicated frequent expressions of pleasure and interest.
  • Participants valued the enjoyable experience and noted the realism of VR environments.

Abstract

Background/Objectives: Older adults with neurocognitive and psychological disorders are often institutionalized in nursing homes, which negatively affects well-being and mood, and may accelerate cognitive decline. Immersive virtual reality (VR) is a promising non-pharmacological countermeasure, but VR-headset discomfort limits its usability in this population. Therefore, this study examined the tolerability and feasibility of an immersive VR room, which provides customizable interactive environments projected across four walls at 360° and enables shared experiences, to enhance positive affect and engagement in nursing home residents. Methods: Twenty nursing home residents were initially enrolled, and nineteen completed five 10 min sessions in the immersive VR room accompanied by a caregiver. State positive and negative effects were assessed using the visual analogue scale (VAS) and the Observed Emotion Rating Scale (OERS), and participants’ verbal feedback was collected during and after the sessions. Results: VAS scores indicated that VR room immersion was feasible and well-tolerated, with most participants feeling secure and experiencing increased positive affect during and just after the sessions. OERS scores and observations revealed frequent expressions of pleasure, interest, and active engagement with both the VR environments and the caregiver. Participants’ reports valued the enjoyable and relaxing experience provided by immersion in the VR room, noting the realism and aesthetics of the environments and nature-related elements, which allowed them to travel virtually and evoke personal memories. Conclusions: Immersive VR room sessions were well tolerated, enhanced positive affect, and may support cognitive functioning by fostering active engagement and social interaction. Given that this is a feasibility study with a small cohort and short follow-up, the present findings should be considered preliminary and confirmed in larger, controlled, longer-term studies.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Klass et al. (2026) studied this question.

synapsesocial.com/papers/69a286950a974eb0d3c01af1https://doi.org/10.3390/healthcare14050588
Ask AI
Helpful
Bookmark
Share
View Full Paper

Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Clinically significant depressive symptoms among community-living older people ≥ 70 years: Prevalence and associations. The HUNT study, Norway2025 · 1 citations
  2. 2Depression and Cognitive Impairment in Institutionalized Older Adults2020 · 39 citations
  3. 3Sensory-Based Interventions for Adults with Dementia and Alzheimer’s Disease: A Scoping Review2019 · 60 citations
  4. 4Clinical Efficacy of Virtual Reality Cave Automatic Virtual Environments (CAVE) for Chronic Musculoskeletal Pain in Older Adults: A Randomized Controlled Trial2024 · 12 citations
  5. 5Virtual reality and cognitive rehabilitation for older adults with mild cognitive impairment: A systematic review2023 · 116 citations