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March 4, 2026ITL Review of Applied Linguistics0 citationsOpen Access

Incidental vocabulary learning through gaming

ISIwarin SuprapasBGBeatriz González-Fernández

Key Points

  • This research investigates the role of gaming in incidental vocabulary acquisition for L2 learners.
  • Twenty-three intermediate English learners were recruited.
  • Participants played a modified game with embedded nonwords.
  • Vocabulary knowledge was assessed at form-recall and meaning-recognition levels.
  • Post-treatment vocabulary knowledge was tracked immediately and after one week.
  • Participants showed increased vocabulary knowledge immediately after gameplay.
  • Retention of vocabulary was significant one week post-intervention.
  • Both gaming habits and learner engagement predicted vocabulary gains.

Abstract

Abstract Second language (L2) acquisition research emphasises the critical role of out-of-classroom (extramural) input in L2 development. Despite its popularity among L2 learners, the effectiveness of gaming on incidental L2 vocabulary development remains understudied. Thus, this exploratory study investigates whether vocabulary can be acquired from playing computer games and how learner-specific factors (L2-English vocabulary size, gaming habits, engagement) influence learning gains. Twenty-three intermediate English learners played a modified game featuring embedded nonwords in the written game text. Vocabulary knowledge was assessed at form-recall and meaning-recognition levels. An increase in vocabulary knowledge was found for both levels immediately after treatment, with considerable retention after one week. Gaming habits and engagement significantly predicted gains. Findings suggest gaming is an effective extramural activity for incidental L2 vocabulary development, offering important insights for L2 teaching and research.

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Cite This Study

Suprapas et al. (2026) studied this question.

synapsesocial.com/papers/69a7cdaed48f933b5eeda476https://doi.org/10.1075/itl.25017.sup
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