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March 16, 20260 citationsOpen Access

Creativity, Collaboration, and Modality in Language Learning in Digital Spaces

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HLHeather A. LinvilleJMJonathan MaloneBVBoris Vázquez-Calvo

Key Points

  • This research focuses on how English learners can engage in creative and collaborative language learning through digital modalities.
  • Roundtable discussions presented at AAAL Conference on digital language learning
  • Analysis of three studies from an edited volume on digital language teaching
  • Exploration of digital environments like Reddit and MMORPGs for language acquisition
  • Learners benefit from creative interactions in digital spaces
  • Input modalities allow for enhanced vocabulary learning
  • Collaboration in digital settings facilitates successful language acquisition

Abstract

This record brings together works presented in the roundtable session at the AAAL Conference, held in Chicago, Illinois, USA, on March 21, 2026. All works discussed in the presentation and accompanying handout form part of the edited volume Research on Language Learning and Teaching in Digital Spaces (Vinogradova Hafner Jiang Kalantzis Rajendram, 2021) and how learner engagement within digital spaces can facilitate productive, collaborative, and ultimately more successful language learning (Castañeda et al., 2018; Dubreil, 2020; Fornara & Lomicka, 2019). The presenters in this roundtable will first, separately and together, share their findings of how learners can interact creatively, collaboratively, and successfully with language in digital, multimodal spaces, in the r/TaylorSwift subreddit on Reddit, in massively multiplayer online role-playing games (MMORPGs) like World of Warcraft, and in online reading spaces where digital texts afford the use of multiple input modalities for vocabulary learning. Next, the roundtable organizer and presenters will engage the audience in sharing their own experiences with research and language teaching in digital spaces with a lightning poll. Participants will then have the opportunity to discuss various “what-if” scenarios (ex. What if my class is full of gamers? What if the director thinks social media has no place in the classroom?) to further highlight how research like theirs can impact language curricula and policy at various levels. Participants will leave this roundtable with a better sense of how digital spaces, no matter which digital spaces they choose to engage, can be leveraged to the benefit of language teaching and learning.

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Cite This Study

Linville et al. (2026) studied this question.

synapsesocial.com/papers/69b79fc18166e15b153ac537https://doi.org/10.5281/zenodo.18984901
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