Individual experience components structure records the results of interaction of an individual with subject areas. The solution of the components organization similarity problem will allow to proceed to a meaningful assessment of possible trajectories implemented in the experience formation. The aim of the work was to formalize the description of behavioral characteristics of “Tangram” game tasks solution, as well as to assess the possibility of their comparison with the textual tasks characteristics. The hypothesis was tested whether it is possible to describe the solution process dynamics by means of variables which determine the participant’s actions with the “Tangram” puzzle-solving set. A method of evaluating game tasks solving characteristics, its dynamics, and the final result characteristics was developed. The given characteristics in graph form allow estimating the task solving dynamics and comparing it with the solution accuracy measure. The presented description expands the “Tangram” task application possibilities in psychological research in addition to predominantly used in the literature assessments of time and correctness of the solution. In the future works it is planned to use the set of variables in formation of groups representing different ways of solving.
Makhova et al. (2025) studied this question.