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April 4, 2026IEEE Transactions on Visualization and Computer Graphics1 citationsOpen Access

AmI Still Me? Visual Congruence across Reality–Virtuality and Avatar Appearance in Shaping Self-Perception and Behavior

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MFMarie Luisa FiedlerCMChristian MerzLSLukas Schach

Key Points

  • This research aims to examine how visual congruence of avatars affects self-perception and behavior in virtual environments.
  • 1x4 within-user design
  • Participants engaged in tasks in physical and VR environments
  • Three avatar types used: self-similar, dissimilar same-gender, and dissimilar opposite-gender
  • Measures included subjective perceptions and objective behavioral metrics
  • VR led to lower presence and sense of embodiment compared to physical reality
  • Self-similar avatars improved body ownership and self-identification
  • Dissimilar avatars caused measurable behavioral changes
  • Gender cues had minimal influence in gender-neutral tasks

Abstract

This paper presents the first systematic investigation of how congruence in visual self-representation influences self-perception and behavior. We span a continuum from the physical self through avatars with graded self-similarity to clearly dissimilar avatars in virtual reality (VR). In a 1x4 within-user study, participants completed movement and quiz tasks in either physical reality or a digital twin environment in VR, where they embodied one of three avatars: a photorealistic self-similar avatar, a dissimilar same-gender avatar, or a dissimilar opposite-gender avatar. Subjective measures included presence, sense of embodiment, self-identification, and perceived change, and were complemented by an objective movement metric of behavioral change. Compared to physical reality, VR, even with a self-similar avatar, produced lower presence, a weaker sense of embodiment, and reduced self-identification, revealing a persistent gap in visual congruence. Within VR, self-similar avatars enhanced body ownership, self-location, and self-identification relative to dissimilar avatars. Conversely, dissimilar avatars produced measurable behavioral changes compared with self-similar ones. Gender cues, however, had little impact in gender-neutral tasks. Overall, the findings show that photorealistic self-similar avatars reinforce embodiment and self-identification. However, VR still falls short of achieving congruence with physical reality, underscoring key challenges for avatar realism and ecological validity.

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Cite This Study

Fiedler et al. (2026) studied this question.

synapsesocial.com/papers/69d0ae68659487ece0fa4722https://doi.org/10.1109/tvcg.2026.3679890
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