PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
May 29, 2023Anatomical Sciences Education27 citationsOpen Access

Developing 3D models using photogrammetry for virtual reality training in anatomy

View Full Paper
KKKayla J. KrauseDMD. MullinsMKMadison N. Kist

Key Points

Key points are not available for this paper at this time.

Abstract

Virtual reality (VR) is an increasingly available resource with numerous applications to medical education, and as a teaching tool has been widely validated in the literature. Photogrammetry, the process of overlapping two-dimensional (2D) photographic images of three-dimensional (3D) objects to create a 3D image or "model," can be used in conjunction with VR to create pedagogically sound learning modules for anatomy education. However, to date, there has not been a detailed description of the process of developing and implementing an in-house VR tool to supplement anatomy instruction. In this article, we examine the methods, benefits, and challenges of using photogrammetry to implement a VR classroom that capitalizes on the strengths of a traditional body donor-based course and the unique strengths of VR. Using off-the-shelf equipment, developing VR content and a VR curriculum is both feasible and approachable for medical educators.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Krause et al. (2023) studied this question.

synapsesocial.com/papers/69dcf7692e182f147e1336b0https://doi.org/10.1002/ase.2301
Ask AI
Helpful
Bookmark
Share
View Full Paper