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April 17, 20260 citations

SMDGS: Scale-aligned Monocular Depth-guided 3D Gaussian Splatting for Rendering and Surface Reconstruction.

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XWXiaosong WeiPZPengwei ZhouAZAnnan Zhou

Key Points

  • This research aims to improve the quality of surface reconstruction and novel view synthesis by addressing the limitations of existing 3D Gaussian splatting techniques.
  • Developed a K-Nearest Neighbor (KNN)-based depth alignment framework to improve alignment with sparse point clouds.
  • Introduced a pseudo-mesh-based multi-view consistency module for surface recovery.
  • Implemented a pixel-level isotropic gradient aware method to enhance Gaussian growth for rendering.
  • Achieved accurate surface reconstruction from various datasets, including indoor and outdoor scenes.
  • Demonstrated excellent performance in novel view synthesis, surpassing prior methods.
  • Validated improvements in surface and rendering quality through experimental comparisons.

Abstract

3D Gaussian Splatting (3DGS) has been explored for surface reconstruction, however unstructured and discontinuous Gaussian point clouds lead to uneven surface reconstruction accuracy as well as frequent loss of Novel View Synthesis (NVS) quality. To address this problem, we propose a scale-aligned monocular depth-guided 3DGS, a promising novel framework that combines geometric prior regularization and consistency supervision to achieve high-quality rendering and surface reconstruction. Specifically, monocular depth, estimated by some recently proposed monocular depth estimation models, contain implicitly abundant valuable geometric cues, but scale ambiguity limits its application. Therefore we first propose a K-Nearest Neighbor (KNN) -based depth alignment framework that utilizes the full-domain gradient at monocular depth map to align to the sparse point cloud obtained during the Structure from Motion (SfM), which is employed for regularization to enhance geometric representation. Then a pseudo-mesh-based multi-view consistency module is introduced to fine-tune and guide the model to recover the accurate surface. Finally, a pixel-level isotropic gradient aware method guides the appropriate growth of the Gaussians to further improve the surface and rendering quality. Experiments on dozens of indoor, outdoor, and object-centered/non-object-centered datasets demonstrate that our method achieves accurate surface reconstruction with excellent NVS performance. The code will be available at https: //versewei. github. io/SMDGS/.

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Cite This Study

Wei et al. (2026) studied this question.

synapsesocial.com/papers/69e1cf1b5cdc762e9d85811ehttps://doi.org/10.1109/tvcg.2026.3682676
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 13DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting2024 · 1 citations
  2. 2DS-GS: Depth guide structured 3D Gaussian for real-time rendering2024
  3. 3GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction2024
  4. 4MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the Wild2025
  5. 5Evolving High-Quality Rendering and Reconstruction in a Unified Framework with Contribution-Adaptive Regularization2025