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April 19, 2026Healthcare2 citationsOpen Access

Mapping Research on Virtual Reality for Balance, Coordination, and Motor Rehabilitation: A Bibliometric Analysis with Topic Modeling

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HZHongfei ZhangWHWenjun HuQZQing Zhang

Key Points

  • This research aims to map the evolution and thematic trends in virtual reality applications for balance, coordination, and motor rehabilitation.
  • Conducted bibliometric analysis on 1258 articles from 2011 to 2025.
  • Analyzed keyword co-occurrence and clustering patterns using CiteSpace and VOSviewer.
  • Applied Latent Dirichlet Allocation (LDA) for identifying themes and their dynamics.
  • Identified seven recurring themes in VR research for rehabilitation.
  • Notable themes included vestibular rehabilitation and post-stroke interventions.
  • The field has shifted from feasibility studies to a more thematic and diversified landscape.

Abstract

Virtual reality (VR) has been increasingly adopted as a digital tool in rehabilitation for balance training, coordination improvement, and motor recovery, yet the literature remains dispersed across clinical rehabilitation, exercise-based interventions, and broader motor-related applications. This fragmentation makes it difficult to determine how the field has evolved and where research emphasis has shifted. This study mapped the research landscape and thematic evolution of VR for balance, coordination, and motor rehabilitation using bibliometric analysis and topic modeling. A total of 1258 articles indexed in the Web of Science Core Collection from 2011 to 2025 were analyzed. Only English language articles and reviews relevant to VR-based balance, coordination, or motor rehabilitation research were included, yielding a final dataset of 1258 publications. CiteSpace and VOSviewer were used to examine keyword co-occurrence, clustering patterns, and temporal trends, while Latent Dirichlet Allocation (LDA) was applied to identify latent themes and their temporal dynamics. The field has moved beyond early feasibility testing toward a more differentiated landscape shaped by distinct clinical targets, population groups, and training purposes. Seven recurring themes were identified, including vestibular rehabilitation and immersive training, post-stroke upper-limb rehabilitation, efficacy and adverse-effect assessment, balance and gait training interventions, evidence synthesis and review-based evaluation, elderly exercise and cognitive interventions, and skill-oriented virtual task training with recent expansion toward broader population groups and task-specific applications beyond traditional rehabilitation settings. VR research on balance, coordination, and motor rehabilitation has evolved into a more thematically differentiated field rather than remaining a single rehabilitation-oriented domain. By combining bibliometric mapping with topic modeling, this study clarifies where evidence is concentrated and which thematic directions are gaining visibility, providing a clearer basis for future evidence synthesis and more comparable intervention reporting.

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Cite This Study

Zhang et al. (2026) studied this question.

synapsesocial.com/papers/69e473bd010ef96374d8f749https://doi.org/10.3390/healthcare14081067
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