PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
April 25, 2026Data Intelligence0 citationsOpen Access

Motion Posture Recognition Based on Mixed Data Enhancement and Its Application in Sports Skills Training

LZLingge ZhangLZLingyun ZhangRMRongchao Ma

Key Points

  • This research focuses on improving motion posture recognition in sports by addressing data limitations and environmental challenges.
  • Developed a spatiotemporal graph convolutional recognition framework with multimodal data augmentation.
  • Implemented Spatio-Temporal Hybrid Augmentation (STHA) and Generative Adversarial Network (GAN) for skeleton sequence generation.
  • Constructed an improved Spatio-Temporal Graph Convolutional Network (ST-GCN) with dynamic adaptation to joint relationships.
  • Achieved 89.2% mean Average Precision (mAP) on the NTU-RGB+D 120 dataset, outperforming the baseline by 5.5%.
  • Increased recognition accuracy by 12.7% in a few-shot setting with only 10% training data.
  • Real-time processing speed of 23.7 fps with ±3.1° error margin in sports applications.

Abstract

This study aims to address the challenges in sports skill training posed by limited labeled data, sensitivity to environmental interference, and weak adaptability to individual differences in motion posture recognition. It proposes a spatiotemporal graph convolutional recognition framework enhanced by multimodal data augmentation. At the data level, a Spatio-Temporal Hybrid Augmentation (STHA) strategy is designed. The study integrates a skeleton sequence synthesis method based on Generative Adversarial Network (GAN) with geometric-photometric joint transformations. Adversarial samples are generated using a displacement matrix of key skeletal joint points. Additionally, Random Frame Sampling (RFS) and Spatio-Temporal Elastic Deformation (STED) mechanisms are introduced to enhance data diversity. At the model level, an improved Spatio-Temporal Graph Convolutional Network (ST-GCN) is constructed. A Deformable Graph Convolution Kernel (DGCK) is employed to dynamically adapt to the topological relationships between human joints. Furthermore, an Attention-guided Temporal Aggregation Module (ATAM) is embedded to capture temporal features effectively. Experimental results show that the proposed method achieves 89.2% mean Average Precision (mAP) under the cross-subject protocol on the NTU-RGB+D 120 dataset, outperforming the best baseline by 5.5 percentage points. In a few-shot setting with only 10% training data, the hybrid augmentation framework improves recognition accuracy by 12.7%. In practical sports applications, the system detects diving twist angles with an error margin within ±3.1°, and its gymnastics scoring correlates with a Pearson coefficient of 0.91. The real-time processing speed reaches 23.7 fps, meeting the demands of training feedback. This study overcomes key barriers in marker less motion capture and real-time feedback for athletic training, offering quantifiable, intelligent algorithmic support for the scientific advancement of sports practice.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Zhang et al. (2026) studied this question.

synapsesocial.com/papers/69ec5ac988ba6daa22dac514https://doi.org/10.3724/2096-7004.di.2026.0078
Ask AI
Helpful
Bookmark
Share
View Full Paper

Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Application of deep learning based motion posture recognition in sports training2026
  2. 2Sports action estimation and recognition based on dynamic spatiotemporal graph convolution2026
  3. 3Technical Action Recognition Algorithm for Cheerleaders Based on Inertial Sensors and Pose Motion Capture2026
  4. 4A Hybrid Deep Learning Model that Uses Spatiotemporal and Distinctive Features for Sports Behaviour Recognition2025
  5. 5STG-DB net for athlete pose estimation and pose rational optimization in complex sports scenes2026