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April 27, 2026lnternational Electronic Journal of Elementary Education0 citationsOpen Access

Gamifying Education: Trends, Networks, and Insights From 2014–2024

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NGNguyen Thi Phuong GiangLSLe Ngoc SonTTThai Dong Tan

Key Points

  • The analysis aims to explore trends and collaborations in gamification research within education from 2014 to 2024.
  • Conducted bibliometric analysis of 4,784 publications indexed in Scopus
  • Used VOSviewer and R for data visualization and thematic mapping
  • Examined keyword co-occurrence to identify thematic clusters and emerging topics.
  • Annual growth rate of research on gamification in education is 23.1%
  • Strong international collaboration, particularly from the United States, Spain, and emerging contributions from Southeast Asia and Latin America
  • Shift towards sustainable, technology-integrated educational models, with identified research gaps in long-term outcomes and cultural contexts.

Abstract

This study provides a comprehensive bibliometric analysis of research on gamification in education from 2014 to 2024, based on 4,784 publications indexed in Scopus. Using VOSviewer and R, the analysis maps global contributions, thematic clusters, and emerging trends. Results indicate a rapid annual growth rate of 23.1% and strong international collaboration, with the United States and Spain leading in productivity and impact, alongside growing contributions from Southeast Asia and Latin America. Keyword co-occurrence reveals eight thematic clusters, with “gamification,” “engagement,” and “motivation” as core concepts, while emerging topics include AI, adaptive learning, and virtual reality. The findings show a shift from short-term motivational applications toward sustainable, technology-integrated, and learner-centered models. Despite the progress, research gaps remain regarding long-term learning outcomes, cost-effectiveness, and cultural contexts. The study contributes to theory by mapping intellectual structures in gamification research and offers practical implications for policymakers, educators, and EdTech developers seeking to enhance engagement, personalization, and innovation in education.

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Cite This Study

Giang et al. (2026) studied this question.

synapsesocial.com/papers/69eefdd1fede9185760d4a06https://doi.org/10.26822/iejee.2026.443
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