PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
December 19, 2014IEEE Transactions on Human-Machine Systems360 citations

Human Activity Recognition Process Using 3-D Posture Data

View Full Paper
SGSalvatore GaglioGRGiuseppe Lo ReMMMarco Morana

Key Points

Key points are not available for this paper at this time.

Abstract

In this paper, we present a method for recognizing human activities using information sensed by an RGB-D camera, namely the Microsoft Kinect. Our approach is based on the estimation of some relevant joints of the human body by means of the Kinect; three different machine learning techniques, i.e., K-means clustering, support vector machines, and hidden Markov models, are combined to detect the postures involved while performing an activity, to classify them, and to model each activity as a spatiotemporal evolution of known postures. Experiments were performed on Kinect Activity Recognition Dataset, a new dataset, and on CAD-60, a public dataset. Experimental results show that our solution outperforms four relevant works based on RGB-D image fusion, hierarchical Maximum Entropy Markov Model, Markov Random Fields, and Eigenjoints, respectively. The performance we achieved, i.e., precision/recall of 77.3% and 76.7%, and the ability to recognize the activities in real time show promise for applied use.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Gaglio et al. (2014) studied this question.

synapsesocial.com/papers/69fd7c378e1e5e8b1927188dhttps://doi.org/10.1109/thms.2014.2377111
Ask AI
Helpful
Bookmark
Share
View Full Paper