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May 9, 2026KN - Journal of Cartography and Geographic Information2 citationsOpen Access

Spatial Studies in Augmented, Virtual, and Mixed Reality: Potentials, Challenges, and Requirements

JKJulian KeilAKAnnika KorteDEDennis Edler

Key Points

  • To investigate the potentials, challenges, and requirements of spatial studies using XR hardware.
  • Examined various design decisions related to XR hardware, such as the selection of head-mounted displays and software tools.
  • Addressed the challenges of VR sickness and spatial tracking in different environments.
  • Provided insights into locomotion methods and stimulus presentation in XR studies.
  • Highlighted the benefits of immersive spatial research opportunities offered by XR technologies.
  • Identified challenges including VR sickness and the need for accurate spatial tracking.
  • Outlined key design considerations for effective implementation of VR and AR methodologies.

Abstract

Abstract The use of extended reality (XR) hardware for virtual reality (VR) and augmented reality (AR) applications provides new opportunities for innovative spatial research. It enables ways for immersive (re-)presentation of and interaction with spatial environments that are not possible with monitor-based studies. Simultaneously, using XR hardware can either extend opportunities of studies in physical material environments with virtual augmentations or provide extensive experimental control over stimuli and distractors by exposing participants to fully virtual spatial representations. However, these new research approaches require adjustments to the planning and execution of spatial studies. Furthermore, new challenges such as the occurrence of VR sickness or the need for accurate spatial tracking under different environmental conditions must be addressed. In this article, we examine basic potentials, challenges, and requirements associated with spatial research with XR hardware. Furthermore, we address inherent trade-offs of various design decisions, such as the selection of a specific head-mounted display (HMD), software tools, and general experiment design characteristics such as available locomotion methods and stimulus presentation. By providing an overview of important issues associated with the design of spatial studies with XR hardware, we aim to give spatial researchers an entry point into the development of VR and AR studies, or to offer additional food for thought for researchers with initial XR experience.

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Cite This Study

Keil et al. (2026) studied this question.

synapsesocial.com/papers/69fed0e2b9154b0b8287809chttps://doi.org/10.1007/s42489-026-00219-2
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