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May 10, 20260 citationsOpen Access

Designing a Web Application to Learn and Practice Vocabulary for Primary School Children

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FOFernanda Orozco-TapiaCGCarlos Reyes GonzálezBGBetzabet García-Mendoza

Key Points

  • The aim is to develop a web application that facilitates vocabulary learning and practice for primary school children using games.
  • Proposed a web application that features hangman games for vocabulary learning.
  • Conducted a comparative analysis of existing digital hangman games and their functionalities.
  • Outlined roles for teachers and students, with features for creating word categories and managing interactions.
  • The web application will allow teachers to create and manage vocabulary categories and associated materials.
  • Students will have access to an interactive platform to practice vocabulary through engaging gameplay.
  • The design fosters a ludic approach to learning, enhancing vocabulary acquisition and retention.

Abstract

Paper URL: https://journal.esrgroups.org/jes/article/view/7234 This paper presents a proposal of a web application to create hangman games for supporting the learning and practicing of vocabulary for different topics or disciplines, oriented to primary school children. The paper shows a comparative analysis of digital hangman games similar to the web application proposed, and describes their main features, such as: game description, instructions for the game, images and hints for the word to be guessed, different levels, user management, among others. The web application is planned to have two users: teachers (administrators) and students. Teachers will be able to create new categories of words, according to the topic or discipline they want, register words, clues, images and audio files, corresponding to each registered word. Students will have an interactive hangman game platform, where they will be able to play and enjoy with the categories of words created by their teachers, according to the topic or discipline desired. Students will have the possibility of learning and practicing new words and concepts in a ludic way, while improving their vocabulary.

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Cite This Study

Orozco-Tapia et al. (2024) studied this question.

synapsesocial.com/papers/6a00217ac8f74e3340f9c5c2https://doi.org/10.5281/zenodo.20078313
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