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May 15, 2026Clinical and Experimental Optometry0 citations

Effects of video game practice on visual and visuocognitive functions

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MCMario Cantó-CerdánMMMaría C Martínez-Hergueta

Key Points

  • To quantitatively assess how video game practice impacts visual function compared to non-players and over interventions.
  • Conducted searches in PubMed, Web of Science, SciELO, and Google Scholar from January 2000 to June 2025.
  • Included studies were cross-sectional, quasi-experimental, and randomized/controlled designs with quantitative visual outcomes.
  • Calculated standardised mean differences using Hedges g; assessed study quality via multiple checklists.
  • Video game practice led to large improvements in visual, attentional, and oculomotor performance.
  • 96% of studies demonstrated high or moderate methodological quality, with low systematic bias risk.
  • Findings support the idea of experience-dependent visual plasticity, with clinical implications for visual rehabilitation.

Abstract

CLINICAL RELEVANCE: Video game-based visual stimulation may influence visual attention, oculomotor control, and perceptual processing, which are clinically relevant functions in optometric assessment and vision rehabilitation. BACKGROUND: The aim of this review is to quantitatively evaluate the effects of video-game practice on visual function, both in comparative (video-game players vs. non-players) and pre-post intervention designs, and to explore potential moderators such as age, type of game, and study design. METHODS: Searches were conducted in PubMed, Web of Science, SciELO, and Google Scholar (January 2000-June 2025). Eligible studies included cross-sectional, quasi-experimental, and randomised/controlled pre-post designs reporting quantitative visual outcomes. Standardised mean differences (Hedges g) were calculated. Study quality was assessed using the Newcastle-Ottawa Scale, Joanna Briggs Institute checklist, and Cochrane Risk of Bias 2.0 tool. RESULTS: values confirmed the robustness of findings. Methodological quality was high or moderate in 96% of studies, with low risk of systematic bias. CONCLUSIONS: Video-game practice is associated with consistent and large improvements in visual, attentional, and oculomotor performance, supporting experience-dependent visual plasticity. These findings reinforce the translational potential of gaming-based paradigms and may contribute to the development of clinically applicable tools for visual rehabilitation.

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Cantó-Cerdán et al. (2026) studied this question.

synapsesocial.com/papers/6a06b7eae7dec685947aa88fhttps://doi.org/10.1080/08164622.2026.2669524
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