PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
July 1, 2002233 citations

Interactive skeleton-driven dynamic deformations

View Full Paper
SCSteve CapellSGSeth GreenBCBrian Curless

Key Points

Key points are not available for this paper at this time.

Abstract

This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provides the structure needed to apply the finite element method. To incorporate skeletal controls, we introduce line constraints along the bones of simple skeletons. The bones are made to coincide with edges of the control lattice, which enables us to apply the constraints efficiently using algebraic methods. To accelerate computation, we associate regions of the volumetric mesh with particular bones and perform locally linearized simulations, which are blended at each time step. We define a hierarchical basis on the control lattice, so for detailed interactions the simulation can adapt the level of detail. We demonstrate the ability to animate complex models using simple skeletons and coarse volumetric meshes in a manner that simulates secondary motions at interactive rates.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Capell et al. (2002) studied this question.

synapsesocial.com/papers/6a0909d773218fa1919d20efhttps://doi.org/10.1145/566570.566622
Ask AI
Helpful
Bookmark
Share
View Full Paper