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August 1, 1996476 citationsOpen Access

Fitting smooth surfaces to dense polygon meshes

VKV. KrishnamurthyMLMarc Levoy

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Abstract

Recent progress in acquiring shape from range data permits the acquisition of seamless million-polygon meshes from physical models. In this paper, we present an algorithm and system for converting dense irregular polygon meshes of arbitrary topology into tensor product B-spline surface patches with accompanying displacement maps. This choice of representation yields a coarse but efficient model suitable for animation and a fine but more expensive model suitable for rendering.

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Cite This Study

Krishnamurthy et al. (1996) studied this question.

synapsesocial.com/papers/6a093bcbe0bed6b981b63a66https://doi.org/10.1145/237170.237270
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