PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
July 25, 2011470 citationsOpen Access

Realtime performance-based facial animation

TWThibaut WeiseSBSofien BouazizHLHao Li

Key Points

  • To develop a system that allows users to control facial expressions of digital avatars in realtime using a 3D sensor.
  • Utilized a non-intrusive 3D sensor for recording users in natural environments.
  • Introduced a face tracking algorithm combining geometry and texture registration with pre-recorded animation priors.
  • Formulated the optimization as maximum a posteriori estimation to stabilize tracking using temporal coherence.
  • Achieved compelling 3D facial dynamics in realtime without face markers or intrusive lighting.
  • Reduced noise levels in data acquisition while maintaining high-quality facial expression mapping.
  • Showed potential for various applications in digital gameplay and social interactions.

Abstract

This paper presents a system for performance-based character animation that enables any user to control the facial expressions of a digital avatar in realtime. The user is recorded in a natural environment using a non-intrusive, commercially available 3D sensor. The simplicity of this acquisition device comes at the cost of high noise levels in the acquired data. To effectively map low-quality 2D images and 3D depth maps to realistic facial expressions, we introduce a novel face tracking algorithm that combines geometry and texture registration with pre-recorded animation priors in a single optimization. Formulated as a maximum a posteriori estimation in a reduced parameter space, our method implicitly exploits temporal coherence to stabilize the tracking. We demonstrate that compelling 3D facial dynamics can be reconstructed in realtime without the use of face markers, intrusive lighting, or complex scanning hardware. This makes our system easy to deploy and facilitates a range of new applications, e.g. in digital gameplay or social interactions.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Weise et al. (2011) studied this question.

synapsesocial.com/papers/6a09e32800274e073d45c381https://doi.org/10.1145/1964921.1964972
Ask AI
Helpful
Bookmark
Share
View Full Paper