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May 18, 2026Discover Education0 citationsOpen Access

A bibliometric analysis of gamification and intrinsic motivation in learning technologies

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IPI Made PustikayasaState University of MalangDKDedi KuswandiState University of MalangIFIka Andrini FaridaState University of Malang

Key Points

  • This study aims to map the intellectual structure and growth of research on gamification and intrinsic motivation in educational technologies. It investigates how these concepts are interrelated and evolve over time.
  • Conducted bibliometric analysis using Scopus data from 2011–2025, focusing on 585 records after screening and deduplication.
  • Applied PRISMA principles for data extraction and analysis in RStudio using bibliometrix.
  • Analyzed trends in publication growth, citation patterns, co-authorship structures, and keyword relationships.
  • Strong publication growth noted after 2017, with seminal contributions from the mid-2010s retaining high citation influence.
  • Conceptual focus revolves around gamification, intrinsic motivation, and Self-Determination Theory, emphasizing themes of autonomy, competence, and relatedness.
  • Shift observed from design-oriented elements to learner-centered outcomes like engagement and learning effectiveness.

Abstract

Abstract Gamification has been widely adopted in digitally mediated education to support learner motivation, yet research on intrinsic motivation remains dispersed across publication venues, methodological approaches, and conceptual emphases. This study maps the intellectual structure, growth trajectory, and thematic development of research on gamification and intrinsic motivation in learning technologies. Using Scopus as the data source, records were retrieved for 2011–2025 and screened following PRISMA principles. After screening, deduplication, and metadata completeness checks, 585 English-language Scopus-indexed records published in 2012–2025 were retained for analysis. Bibliometric analyses were conducted in RStudio using bibliometrix to examine annual scientific production, citation patterns, co-authorship structures, source contributions, and keyword-based conceptual relationships. The results indicate strong publication growth, particularly after 2017, whereas citation influence remains concentrated in seminal contributions published around the mid-2010s. The conceptual structure of the field is centered on gamification, intrinsic motivation, and Self-Determination Theory, with recurring links to autonomy, competence, and relatedness. Trend-topic and thematic analyses suggest a shift from earlier design-oriented emphases, such as badges, mobile learning, and game design elements, toward learner-centered outcomes, including engagement, satisfaction, and learning effectiveness. International co-authorship is present but remains modest. Overall, the findings suggest that this literature has become increasingly consolidated while still requiring more longitudinal, comparative, and cross-cultural research to strengthen explanatory depth and generalizability.

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Cite This Study

Pustikayasa et al. (2026) studied this question.

synapsesocial.com/papers/6a0aace55ba8ef6d83b704a7https://doi.org/10.1007/s44217-026-01597-5
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