PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
November 1, 1994Behaviour and Information Technology377 citations

The respective roles of perceived usefulness and perceived fun in the acceptance of microcomputer technology

View Full Paper
MIMagid IgbariaSSStephen J. SchiffmanTWThomas J. Wieckowski

Key Points

Key points are not available for this paper at this time.

Abstract

Abstract This study examined the effects of two main factors affecting microcomputer technology acceptance: perceived usefulness and perceived fun. We examined whether users are motivated to accept a new technology due to its usefulness or fun. Results of this study suggest that perceived usefulness is more influential than perceived fun in determining whether to accept or reject microcomputer technology. We also examined the impact of computer anxiety on acceptance. Results showed that computer anxiety had both direct and indirect effects on user acceptance of microcomputer technology, through perceived usefulness and fun. We also found attitude (satisfaction) to be less influential than perceived usefulness and fun. Implications for the design and acceptance of microcomputer technology and future research are discussed.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Igbaria et al. (1994) studied this question.

synapsesocial.com/papers/6a0d552148a82a5ce309b2c6https://doi.org/10.1080/01449299408914616
Ask AI
Helpful
Bookmark
Share
View Full Paper