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January 1, 1972498 citationsOpen Access

Computer generated animation of faces

FPFrederick I. Parke

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Abstract

This paper describes the representation, animation and data collection techniques that have been used to produce "realistic" computer generated half-tone animated sequences of a human face changing expression. It was determined that approximating the surface of a face with a polygonal skin containing approximately 250 polygons defined by about 400 vertices is sufficient to achieve a realistic face. Animation was accomplished using a cosine interpolation scheme to fill in the intermediate frames between expressions. This approach is good enough to produce realistic facial motion. The three-dimensional data used to describe the expressions of the face was obtained photogrammetrically using pairs of photographs.

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Cite This Study

Frederick I. Parke (1972) studied this question.

synapsesocial.com/papers/6a0e19dee56f987c96d089cchttps://doi.org/10.1145/800193.569955
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