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January 1, 197244 citations

Computer generated animation of faces

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FPFrederick I. Parke

Key Points

  • This research aims to develop techniques for realistic animation of human facial expressions using computer-generated imagery.
  • Developed a polygonal skin model consisting of approximately 250 polygons and 400 vertices.
  • Employed cosine interpolation to animate transitions between facial expressions.
  • Utilized photogrammetric techniques to collect three-dimensional data from photographic pairs.
  • Achieved realistic facial motion through the animation techniques described.
  • Validated that the polygonal model is sufficient for realistic representation of facial expressions.

Abstract

This paper describes the representation, animation and data collection techniques that have been used to produce "realistic" computer generated half-tone animated sequences of a human face changing expression. It was determined that approximating the surface of a face with a polygonal skin containing approximately 250 polygons defined by about 400 vertices is sufficient to achieve a realistic face. Animation was accomplished using a cosine interpolation scheme to fill in the intermediate frames between expressions. This approach is good enough to produce realistic facial motion. The three-dimensional data used to describe the expressions of the face was obtained photogrammetrically using pairs of photographs.

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Cite This Study

Frederick I. Parke (1972) studied this question.

synapsesocial.com/papers/6a0e19dee56f987c96d089cdhttps://doi.org/10.1145/569951.569955
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