PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
July 9, 2019IEEE Transactions on Mobile Computing98 citations

Free Market of Multi-Leader Multi-Follower Mobile Crowdsensing: An Incentive Mechanism Design by Deep Reinforcement Learning

View Full Paper
YZYufeng ZhanCLChi Harold LiuYZYinuo Zhao

Key Points

Key points are not available for this paper at this time.

Abstract

The explosive increase of mobile devices with built-in sensors such as GPS, accelerometer, gyroscope and camera has made the design of mobile crowdsensing (MCS) applications possible, which create a new interface between humans and their surroundings. Until now, various MCS applications have been designed, where the task initiators (TIs) recruit mobile users (MUs) to complete the required sensing tasks. In this paper, deep reinforcement learning (DRL) based techniques are investigated to address the problem of assigning satisfactory but profitable amount of incentives to multiple TIs and MUs as a MCS game. Specifically, we first formulate the problem as a multi-leader and multi-follower Stackelberg game, where TIs are the leaders and MUs are the followers. Then, the existence of the Stackelberg Equilibrium (SE) is proved. Considering the challenge to compute the SE, a DRL based Dynamic Incentive Mechanism (DDIM) is proposed. It enables the TIs to learn the optimal pricing strategies directly from game experiences without knowing the private information of MUs. Finally, numerical experiments are provided to illustrate the effectiveness of the proposed incentive mechanism compared with both state-of-the-art and baseline approaches.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Zhan et al. (2019) studied this question.

synapsesocial.com/papers/6a0ead5906ecbe833447b05bhttps://doi.org/10.1109/tmc.2019.2927314
Ask AI
Helpful
Bookmark
Share
View Full Paper

Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Crowdsourcing to smartphones2012 · 1,012 citations
  2. 2How long to wait?2012 · 350 citations
  3. 3Cloud-Based Malware Detection Game for Mobile Devices with Offloading2017 · 199 citations
  4. 4Thanos: Incentive Mechanism with Quality Awareness for Mobile Crowd Sensing2018 · 83 citations
  5. 5Delay-Sensitive Mobile Crowdsensing: Algorithm Design and Economics2018 · 48 citations