PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
November 30, 20186 citationsOpen Access

Recurrent transition networks for character locomotion

FHFélix G. HarveyCPChristopher Pal

Key Points

Key points are not available for this paper at this time.

Abstract

We present a novel approach, based on deep recurrent neural networks, to automatically generate transition animations given a past context of a few frames, a target character state and optionally local terrain information. The proposed Recurrent Transition Network (RTN) is trained without any gait, phase, contact or action labels. Our system produces realistic and fluid transitions that rival the quality of Motion Capture-based animations, even without any inverse-kinematics post-process. Our system could accelerate the creation of transition variations for large coverage or even replace transition nodes in a game's animation graph. The RTN also shows impressive results on a temporal super-resolution task.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Harvey et al. (2018) studied this question.

synapsesocial.com/papers/6a0ef4f0fca5c6c9f447ae07https://doi.org/10.1145/3283254.3283277
Ask AI
Helpful
Bookmark
Share
View Full Paper