PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
January 23, 202036 citationsOpen Access

Graph Constrained Reinforcement Learning for Natural Language Action Spaces

PAPrithviraj AmmanabroluMHMatthew Hausknecht

Key Points

Key points are not available for this paper at this time.

Abstract

Interactive Fiction games are text-based simulations in which an agent interacts with the world purely through natural language. They are ideal environments for studying how to extend reinforcement learning agents to meet the challenges of natural language understanding, partial observability, and action generation in combinatorially-large text-based action spaces. We present KG-A2C, an agent that builds a dynamic knowledge graph while exploring and generates actions using a template-based action space. We contend that the dual uses of the knowledge graph to reason about game state and to constrain natural language generation are the keys to scalable exploration of combinatorially large natural language actions. Results across a wide variety of IF games show that KG-A2C outperforms current IF agents despite the exponential increase in action space size.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Ammanabrolu et al. (2020) studied this question.

synapsesocial.com/papers/6a0f9051d8c5cf602efcdcd8https://doi.org/10.48550/arxiv.2001.08837
Ask AI
Helpful
Bookmark
Share
View Full Paper