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January 1, 1997293 citations

Motion editing with spacetime constraints

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MGMichael Gleicher

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Abstract

In this paper, we present a method for editing a pre-existing motion such that it meets new needs yet preserves as much of the original quality as possible. Our approach enables the user to interactively position characters using direct manipulation. A spacetime constraints solver finds these positions while considering the entire motion. This paper discusses the three central challenges of creating such an approach: defining a constraint formulation that is rich enough to be effective, yet simple enough to afford fast solution; providing a solver that is fast enough to solve the constraint problems at interactive rates; and creating an interface that allows users to specify and visualize changes to entire motions. We present examples with a prototype system that permits interactive motion editing for articulated 3D characters on personal computers. I.3.7 Computer Graphics: Three-Dimensional Graphics and Realism – Animation; I.3.6 Computer Graphics: Methodology and Techniques Interaction Techniques; G.1.6 Numerical Analysis: Optimization. Spacetime Constraints, Motion Displacement Mapping.

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Michael Gleicher (1997) studied this question.

synapsesocial.com/papers/6a0fa5ac2badbc352afe7b64https://doi.org/10.1145/253284.253321
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