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January 1, 1982450 citationsOpen Access

Heuristics for designing enjoyable user interfaces

TMThomas W. MaloneNew School

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Abstract

In this paper, I will discuss two questions: (1) Why are computer games so captivating? and (2) How can the features that make computer games captivating be used to make other user interfaces interesting and enjoyable to use?

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Cite This Study

Thomas W. Malone (1982) studied this question.

synapsesocial.com/papers/6a1294db1d9aa3bb4e3465d8https://doi.org/10.1145/800049.801756
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