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August 1, 2008ACM Transactions on Graphics143 citationsOpen Access

Interactive simulation of stylized human locomotion

MSMarco J. da SilvaYAYeuhi AbeJPJovan Popović

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Abstract

Animating natural human motion in dynamic environments is difficult because of complex geometric and physical interactions. Simulation provides an automatic solution to parts of this problem, but it needs control systems to produce lifelike motions. This paper describes the systematic computation of controllers that can reproduce a range of locomotion styles in interactive simulations. Given a reference motion that describes the desired style, a derived control system can reproduce that style in simulation and in new environments. Because it produces high-quality motions that are both geometrically and physically consistent with simulated surroundings, interactive animation systems could begin to use this approach along with more established kinematic methods.

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Cite This Study

Silva et al. (2008) studied this question.

synapsesocial.com/papers/6a12b7be83732aa7db9e2a2ahttps://doi.org/10.1145/1360612.1360681
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