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July 29, 2007ACM Transactions on Graphics139 citations

Simulating biped behaviors from human motion data

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KSKwang Won SokMKManmyung KimJLJehee Lee

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Abstract

Physically based simulation of human motions is an important issue in the context of computer animation, robotics and biomechanics. We present a new technique for allowing our physically-simulated planar biped characters to imitate human behaviors. Our contribution is twofold. We developed an optimization method that transforms any (either motion-captured or kinematically synthesized) biped motion into a physically-feasible, balance-maintaining simulated motion. Our optimization method allows us to collect a rich set of training data that contains stylistic, personality-rich human behaviors. Our controller learning algorithm facilitates the creation and composition of robust dynamic controllers that are learned from training data. We demonstrate a planar articulated character that is dynamically simulated in real time, equipped with an integrated repertoire of motor skills, and controlled interactively to perform desired motions.

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Cite This Study

Sok et al. (2007) studied this question.

synapsesocial.com/papers/6a12b7be83732aa7db9e2a2dhttps://doi.org/10.1145/1276377.1276511
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