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April 24, 200415 citations

Objectively evaluating entertainment technology

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RMRegan L. Mandryk

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Abstract

Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating entertainment technology is challenging because success isn't defined in terms of productivity and performance, but in terms of enjoyment and interaction. Current subjective methods of evaluating entertainment technology aren't robust. This research uses previous literature and empirical results to create a methodology for objective evaluation of entertainment technology. By gathering physiological data in the context of game play, we intend to correlate physiological responses with subjective reports and with game events. This framework would be a powerful tool used by designers, developers, and researchers to inform their design and evaluate their decisions.

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Regan L. Mandryk (2004) studied this question.

synapsesocial.com/papers/6a12c6e05bb7edc7189e44a4https://doi.org/10.1145/985921.985977
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