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December 1, 2007179 citations

Evaluation of real-time physics simulation systems

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ABAdrian BoeingTBThomas Bräunl

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Abstract

We present a qualitative evaluation of a number of free publicly available physics engines for simulation systems and game development. A brief overview of the aspects of a physics engine is presented accompanied by a comparison of the capabilities of each physics engine. Aspects that are investigated the accuracy and computational efficiency of the integrator properties, material properties, stacks, links, and collision detection system.

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Boeing et al. (2007) studied this question.

synapsesocial.com/papers/6a1694ea77556771e2b253bahttps://doi.org/10.1145/1321261.1321312
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