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August 1, 197924 citationsOpen Access

Predetermining visibility priority in 3-D scenes (Preliminary Report)

HFHenry FuchsZKZvi M. KedemBNBruce Naylor

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Abstract

The principal calculation performed by all visible surface algorithms is the determination of the visible polygon at each pixel in the image. Of the many possible speedups and efficiencies found for this problem, only one published algorithm (developed almost a decade ago by a group at General Electric) took advantage of an observation that many visibility calculations could be performed without knowledge of the eventual viewing position and orientation—once for all possible images. The method is based on a “potential obscuration” relation between polygons in the simulated environment. Unfortunately, the method worked only for certain objects; unmanagable objects had to be manually (and expertly!) subdivided into managable pieces.

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Cite This Study

Fuchs et al. (1979) studied this question.

synapsesocial.com/papers/6a17519395fbca339c8d8934https://doi.org/10.1145/800249.807441
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