PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
January 1, 1998IEEE Computer Graphics and Applications113 citations

Computer puppetry

View Full Paper
DSDavid J. Sturman

Key Points

Key points are not available for this paper at this time.

Abstract

Computer puppetry is an important form of motion capture that lets animation directors see a character's performance in real time and make immediate corrections to achieve the desired result. The first step in bringing a computer puppet to life is creating the character's concept. How the character will be used forms an important part of its design. To illustrate this process, the author refers to Medialab's methods and procedures. He does this not to single out Medialab, but to draw on experience for concrete examples of principles that prove similar for any computer puppetry system.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

David J. Sturman (1998) studied this question.

synapsesocial.com/papers/6a18bf9e9b18e8e1efcfaa0ahttps://doi.org/10.1109/38.637269
Ask AI
Helpful
Bookmark
Share
View Full Paper