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July 21, 2022JMIR Serious Games37 citationsOpen Access

Breathing as an Input Modality in a Gameful Breathing Training App (Breeze 2): Development and Evaluation Study

YLYanick Xavier LukicGTGisbert Wilhelm TeepeEFElgar Fleisch

Key Result

The provided text is a survey instrument for a development and evaluation study of the Breeze breathing training app and does not contain clinical results.

Key Points

  • This study aims to develop and evaluate the gameful breathing training app Breeze 2, focusing on its breathing detection algorithm.
  • Developed a breathing detection algorithm using deep transfer learning to detect inhalation, exhalation, and nonbreathing sounds.
  • Evaluated the app with 30 participants in two sessions, assessing user engagement and perceived effectiveness using questionnaires.
  • Conducted Wilcoxon signed-rank tests and repeated-measure ANOVA for statistical analysis.
  • User Engagement Scale showed significantly higher scores than neutral (W=459; P<.001).
  • Significant correlation between perceived and actual breathing detection accuracy (r=0.51; P<.001).
  • Heuristic improved balanced accuracy (F1,25=6.23; P=.02) and mobile microphone data outperformed headphone data (F1,25=17.61; P<.001).

Structured PICO

Does the gameful breathing training app Breeze 2 provide engaging and effective breathing training with accurate breathing detection?

P
Population
30 participants (women: n=14, 47%; age: mean 29.77, SD 7.33 years)
I
Intervention
Gameful breathing training app Breeze 2 with a real-time breathing detection algorithm, used in 2 sessions of slow-paced breathing training (3 minutes, 6 BPM) with and without headphones
C
Comparator
Within-subject comparison (with vs without headphones, with vs without heuristic) and comparison to neutral survey scores
O
Outcome
User engagement (User Engagement Scale Short Form [UES-SF]), perceived effectiveness (PE), perceived relaxation effectiveness, and perceived breathing detection accuracypatient reported

The Breeze 2 gameful breathing training app was perceived as engaging and effective, with accurate real-time breathing detection using smartphone microphones.

Abstract

Background Slow-paced breathing training can have positive effects on physiological and psychological well-being. Unfortunately, use statistics indicate that adherence to breathing training apps is low. Recent work suggests that gameful breathing training may help overcome this challenge. Objective This study aimed to introduce and evaluate the gameful breathing training app Breeze 2 and its novel real-time breathing detection algorithm that enables the interactive components of the app. Methods We developed the breathing detection algorithm by using deep transfer learning to detect inhalation, exhalation, and nonbreathing sounds (including silence). An additional heuristic prolongs detected exhalations to stabilize the algorithm’s predictions. We evaluated Breeze 2 with 30 participants (women: n=14, 47%; age: mean 29.77, SD 7.33 years). Participants performed breathing training with Breeze 2 in 2 sessions with and without headphones. They answered questions regarding user engagement (User Engagement Scale Short Form UES-SF), perceived effectiveness (PE), perceived relaxation effectiveness, and perceived breathing detection accuracy. We used Wilcoxon signed-rank tests to compare the UES-SF, PE, and perceived relaxation effectiveness scores with neutral scores. Furthermore, we correlated perceived breathing detection accuracy with actual multi-class balanced accuracy to determine whether participants could perceive the actual breathing detection performance. We also conducted a repeated-measure ANOVA to investigate breathing detection differences in balanced accuracy with and without the heuristic and when classifying data captured from headphones and smartphone microphones. The analysis controlled for potential between-subject effects of the participants’ sex. Results Our results show scores that were significantly higher than neutral scores for the UES-SF (W=459; P<.001), PE (W=465; P<.001), and perceived relaxation effectiveness (W=358; P<.001). Perceived breathing detection accuracy correlated significantly with the actual multi-class balanced accuracy (r=0.51; P<.001). Furthermore, we found that the heuristic significantly improved the breathing detection balanced accuracy (F1,25=6.23; P=.02) and that detection performed better on data captured from smartphone microphones than than on data from headphones (F1,25=17.61; P<.001). We did not observe any significant between-subject effects of sex. Breathing detection without the heuristic reached a multi-class balanced accuracy of 74% on the collected audio recordings. Conclusions Most participants (28/30, 93%) perceived Breeze 2 as engaging and effective. Furthermore, breathing detection worked well for most participants, as indicated by the perceived detection accuracy and actual detection accuracy. In future work, we aim to use the collected breathing sounds to improve breathing detection with regard to its stability and performance. We also plan to use Breeze 2 as an intervention tool in various studies targeting the prevention and management of noncommunicable diseases.

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Cite This Study

Lukic et al. (2022) studied this question. Breeze app (gameful breathing training) was evaluated. The provided text is a survey instrument for a development and evaluation study of the Breeze breathing training app and does not contain clinical results.

synapsesocial.com/papers/6a22fe47c650520b07cb20b3https://doi.org/10.2196/39186
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Breathing as Input Modality in a Gameful Breathing Training App: Development and Evaluation of Breeze 2 (Preprint)2022 · 2 citations
  2. 2Physiological Responses and User Feedback on a Gameful Breathing Training App: Within-Subject Experiment2020 · 28 citations
  3. 3Physiological Responses and User Feedback on a Gameful Breathing Training App: Within-Subject Experiment (Preprint)2020 · 2 citations
  4. 4Breeze2019 · 108 citations
  5. 5Evaluating the Role of Breathing Guidance on Game-Based Interventions for Relaxation Training2021 · 17 citations