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June 12, 2026Virtual Worlds0 citationsOpen Access

A Workflow-Driven VR Simulation for Esports Event Production: Design and Interaction Mechanisms

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PAPakinee AriyaPWPerasuk WorraginKIKannikar Intawong

Key Points

  • This research aims to evaluate the effectiveness of a VR-based simulation system for esports event production compared to traditional instruction methods.
  • Conducted a controlled pretest–posttest experiment with 80 undergraduate participants.
  • Compared gains in knowledge and engagement between VR simulation and lecture-based instruction.
  • Analyzed interaction analytics to assess task complexity and user engagement.
  • VR-based simulation resulted in significantly greater improvements in applied operational understanding.
  • Engagement levels were higher in the VR simulation group than in the lecture-based group.
  • Increased task complexity correlated with higher interaction frequency and lower completion rates.

Abstract

This paper presents a workflow-driven VR simulation system for esports event production, designed to enable interaction with core production subsystems, including lighting control, audio management, and broadcast monitoring, within a task-based virtual environment that integrates spatial fidelity, workflow structure, and real-time feedback. A controlled pretest–posttest experiment with 80 undergraduate participants was conducted to evaluate the system in comparison with lecture-based instruction. The results indicate that while both approaches produced comparable gains in conceptual knowledge, the VR-based simulation led to significantly greater improvements in applied operational understanding and higher levels of user engagement. Interaction analytics further show that increased task complexity is associated with higher interaction frequency and lower completion rates, reflecting a trade-off between interaction fidelity and usability. These findings suggest that the effectiveness of VR-based simulation lies in its capacity to support scenario-based operational reasoning rather than conceptual learning alone, contributing to the design of virtual environments for complex workflow-based training.

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Cite This Study

Ariya et al. (2026) studied this question.

synapsesocial.com/papers/6a2ba2448101cf8926f0149ahttps://doi.org/10.3390/virtualworlds5020028
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