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June 19, 2026IEEE Transactions on Visualization and Computer Graphics0 citations

SketchBodyNet++: Sketch-Based 3D Human Mesh Reconstruction Via Hybrid Parametric Networks

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FWFei WangJZJ ZhangXLX Liu

Key Points

  • The aim is to develop a method for reconstructing 3D human meshes from sketches, addressing limitations of existing approaches.
  • Introduced a hybrid framework with a Local Image Encoder and a Global Point Encoder.
  • Collected a large-scale dataset (Sketch3DS) with around 10,000 sketch-mesh pairs.
  • Utilized a graph-based refiner to combine local and global representations for better mesh accuracy.
  • The proposed method achieved accurate alignment between sketches and meshes, outperforming existing techniques.
  • Demonstrated improved reconstruction accuracy across diverse poses and shapes.

Abstract

Sketches are an efficient and effective tool for generating 3D human meshes with arbitrary body shapes and poses. However, current mesh reconstruction methods are mainly designed for natural images, which are hard to apply to sketches due to the abstract and sparse characteristics of the latter. Moreover, there is no dataset with sufficient sketch-mesh pairs for developing and evaluating relevant methods. To tackle these issues, we introduce a hybrid framework that fits parametric human models (e.g., skinned multi-person linear model) to sketches in a coarse-to-fine manner. Specifically, the proposed framework consists of three core components: (i) Given a sketch image as the input, a vision transformer-based Local Image Encoder (LIE) is introduced to model the local structures of the sketch and yields a coarse mesh estimation. (ii) A Global Point Encoder (GPE) taking the 2D coordinates of sketch contours as inputs, is also utilized to obtain the global representation of the sketch. (iii) As the local presentation can depict human poses more precisely while the global representation is more suitable for body shapes, we propose a graph-based refiner (GRefiner) to leverage the advantages of both representations and generate the final well-fitted mesh. Furthermore, we collect a large-scale dubbed Sketch3DS, containing approximately 10,000 paired sketches and human meshes with diverse poses and shapes. Extensive experiments on Sketch3DS demonstrate that the proposed approach outperforms existing methods, achieving accurate alignment between input sketches and constructed human meshes.

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Cite This Study

Wang et al. (2026) studied this question.

synapsesocial.com/papers/6a34dcea65a5b0777af2ccc1https://doi.org/10.1109/tvcg.2026.3704007
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1From One Single Sketch to 3D Detailed Face Reconstruction2025
  2. 23D Reconstruction from a Single Sketch via View-dependent Depth Sampling2024 · 2 citations
  3. 3Sketch2Human: Deep Human Generation with Disentangled Geometry and Appearance Constraints2024 · 4 citations
  4. 43D Hair Reconstruction From Sketches Using Strand and Depth Maps2026
  5. 5Sketch2Human: Deep Human Generation with Disentangled Geometry and Appearance Control2024