PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
August 28, 2024International Journal of Human-Computer Interaction10 citations

Inclusion in Virtual Reality Technology: A Scoping Review

View Full Paper
XYXiaofeng YongGCGerry ChanAAAli Arya

Key Points

Key points are not available for this paper at this time.

Abstract

Despite the significant growth in virtual reality applications and research, the notion of inclusion in virtual reality is not well studied. Inclusion refers to the active involvement of different groups of people in the adoption, use, design, and development of Virtual Reality (VR) technology and applications. In this review, we provide a scoping analysis of existing virtual reality research literature about inclusion. We categorize the literature based on target group into ability, gender, and age, followed by those that study community-based design of VR experiences. In the latter group, we focus mainly on Indigenous Peoples as a clearer and more important example. We also briefly review the approaches to model and consider the role of users in technology adoption and design as a background for inclusion studies. We identify a series of generic barriers and research gaps and some specific ones for each group, resulting in suggested directions for future research.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Yong et al. (2024) studied this question.

synapsesocial.com/papers/6a53a62f02ae6946f320658fhttps://doi.org/10.1080/10447318.2024.2392967
Ask AI
Helpful
Bookmark
Share
View Full Paper

Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Living Lab: A Methodology between User‐Centred Design and Participatory Design2014 · 359 citations
  2. 2The Effect of a Horse-Riding Simulator with Virtual Reality on Gross Motor Function and Body Composition of Children with Cerebral Palsy: Preliminary Study2022 · 28 citations
  3. 3Age-related differences in the kinematics of aimed movements in immersive virtual reality: a preliminary study2022 · 5 citations
  4. 4Scoping studies: towards a methodological framework2005 · 37,124 citations
  5. 5Control of virtual environments for young people with learning difficulties2002 · 36 citations