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July 21, 2026Medical Science Educator0 citationsOpen Access

Influence of Regular Video Game Play on the Basic Skills of Arthroscopic Surgery – Results of a Prospective Study

TFTom FolkertsLGLorena GünterGGGeorg Gosheger

Key Points

  • This study aims to assess whether regular video game play enhances performance on an arthroscopic box trainer and the link between gaming skills and surgical abilities.
  • Prospective study with 50 students categorized as gamers and non-gamers based on gaming frequency.
  • Assessment of arthroscopic skills using an arthroscopic box trainer with three specific modules.
  • Performance evaluated through video games Super Monkey Ball and Splatoon 2, measuring time and error rates.
  • Gamers showed significantly better performance in Splatoon (p < 0.001), while no significant difference was found in Super Monkey Ball (p = 0.172).
  • Completion times and error rates in arthroscopy modules did not differ between groups.
  • Significant correlations were found between Super Monkey Ball scores and performance in arthroscopy tasks, indicating higher gaming skills relate to better surgical skills.

Abstract

Abstract Introduction The increasing demand for arthroscopic procedures, combined with limited access to affordable training opportunities, emphasizes the need to explore alternative methods for developing essential surgical skills. The objective of this study was to determine whether regular video game playing, known to enhance visuospatial perception and motor skills, improves initial performance on an arthroscopic box trainer and to investigate the relationship between video game proficiency and basic arthroscopic skills. Methods This prospective study included 50 students. Participants were divided into two groups, gamers and non-gamers, based on their weekly gaming activity. Arthroscopic skills were assessed using three specific modules on an arthroscopic box trainer, while video gaming performance was assessed using Super Monkey Ball (Nintendo Wii) and Splatoon 2 (Nintendo Switch). Quantitative analyses were performed for all tasks, including time and error rates. Results Fifty participants (76% male, 24% female; age 19–30 years) were analyzed. Gamers performed significantly better in Splatoon ( p < 0.001), while differences in Super Monkey Ball were not significant ( p = 0.172). In the arthroscopy modules, completion times and error rates did not differ significantly between groups. A significant correlation was observed between Super Monkey Ball scores and the Numbers module ( r = -0.418, p = 0.003) as well as overall arthroscopy performance ( r = -0.356, p = 0.011), indicating that higher scores were associated with shorter completion times and better performance. Conclusions The study did not confirm that regular video gaming improves initial performance on an arthroscopic box trainer. However, the observed associations between specific video game performance measures and arthroscopic performance suggest that gaming may support the development of skills relevant to minimally invasive surgery. Level of Evidence Level II, Prospective comparative study.

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Cite This Study

Folkerts et al. (2026) studied this question.

synapsesocial.com/papers/6a5f0bc586a4235cc1619656https://doi.org/10.1007/s40670-026-02827-z
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