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January 1, 2011Pediatric Physical Therapy129 citations

An Intensive Virtual Reality Program Improves Functional Balance and Mobility of Adolescents With Cerebral Palsy

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MBMarie BrienHSHeidi Sveistrup

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Abstract

In Brief Purpose: To examine functional balance and mobility in adolescents with cerebral palsy classified at Gross Motor Function Classification System (GMFCS) level I following an intensive short-duration virtual reality (VR) intervention. Methods: Single-subject, multiple-baseline design with 4 adolescents. Outcomes included the Community Balance and Mobility Scale (CB&M), the 6-Minute Walk Test (6MWT), the Timed Up and Down Stairs, and the Gross Motor Function Measure Dimension E. Assessments were recorded 3 to 6 times at baseline, 5 times during intervention, and 4 times at follow-up. Daily 90-minute VR intervention was completed for 5 consecutive days. Visual, statistical, and clinical significance analyses were used. Results: Statistically significant improvements were shown in all adolescents on CB&M and 6MWT. True change was recorded in all for the CB&M and in 3 for the 6MWT. Conclusions: Functional balance and mobility in adolescents with cerebral palsy classified at GMFCS level I improve with intense, short duration VR intervention, and changes are maintained at 1-month posttraining. These investigators report that functional balance and mobility in adolescents with cerebral palsy classified at GMFCS level I improved with intense, short duration VR intervention, and the improvements continued to be present at 1-month post training.

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Brien et al. (2011) studied this question.

synapsesocial.com/papers/6a6f64cb26770c2b8ddff728https://doi.org/10.1097/pep.0b013e318227ca0f
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