PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
December 21, 2015International Journal of Testing82 citations

Applying Evidence-Centered Design for the Development of Game-Based Assessments in Physics Playground

View Full Paper
YKYoon Jeon KimRARussell G. AlmondVSValerie J. Shute

Key Points

Key points are not available for this paper at this time.

Abstract

Game-based assessment (GBA) is a specific use of educational games that employs game activities to elicit evidence for educationally valuable skills and knowledge. While this approach can provide individualized and diagnostic information about students, the design and development of assessment mechanics for a GBA is a nontrivial task. In this article, we describe the 10-step procedure that the design team of Physics Playground (formerly known as Newton's Playground) has established by adapting evidence-centered design to address unique challenges of GBA. The scaling method used for Physics Playground was Bayesian networks; thus this article describes specific actions taken for the iterative process of constructing and revising Bayesian networks in the context of the game Physics Playground.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Kim et al. (2015) studied this question.

synapsesocial.com/papers/6a714e80febe604dd709fed8https://doi.org/10.1080/15305058.2015.1108322
Ask AI
Helpful
Bookmark
Share
View Full Paper