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February 10, 1994Applied Optics134 citations

Fresnel ping-pong algorithm for two-plane computer-generated hologram display

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RDRainer DorschALAdolf W. LohmannSSStefan Sinzinger

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Abstract

Image formation of three-dimensional objects suffers from out-of-focus noise if the light is coherent. Nevertheless, it is possible to generate two noiseless image intensities (I(A)and I(B)) at two depth locations by means of a single computer hologram. The phases related to I(A) and I(B) provide design freedom. To accomplish this goal, we use a ping-pong algorithm that bounces back and fourth between the two planes. Our ping-pong algorithm is the fourth member of a family of algorithms. The first member is known as the Gerchberg-Saxton algorithm. Basic considerations and experimental results are presented. Details of the algorithm are explained in Appendix A.

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Cite This Study

Dorsch et al. (1994) studied this question.

synapsesocial.com/papers/6a7533ce1078cf7de2b1ffa2https://doi.org/10.1364/ao.33.000869
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