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June 13, 2019384 citationsOpen Access

The Replica Dataset: A Digital Replica of Indoor Spaces

JSJulian StraubTWThomas J. WhelanLMLingni Ma

Key Points

  • To create a geometrically, visually, and semantically realistic 3D indoor dataset that enables generative machine learning and embodied AI capable of transferring directly to real-world environments.
  • Reconstructed 18 room- and building-scale indoor scenes featuring dense meshes, high-resolution HDR textures, and planar mirror and glass reflectors.
  • Annotated scenes with per-primitive semantic class and instance labels for 2D and 3D vision tasks.
  • Provided a minimal C++ SDK and integrated native compatibility with the AI Habitat simulation platform.
  • Delivered photo-realistic 3D synthetic environments capable of supporting egocentric vision, 2D/3D semantic segmentation, and geometric inference.
  • Enabled simulation-to-real-world transfer capabilities for virtual agents performing indoor navigation, instruction following, and visual question answering.

Abstract

We introduce Replica, a dataset of 18 highly photo-realistic 3D indoor scene reconstructions at room and building scale. Each scene consists of a dense mesh, high-resolution high-dynamic-range (HDR) textures, per-primitive semantic class and instance information, and planar mirror and glass reflectors. The goal of Replica is to enable machine learning (ML) research that relies on visually, geometrically, and semantically realistic generative models of the world - for instance, egocentric computer vision, semantic segmentation in 2D and 3D, geometric inference, and the development of embodied agents (virtual robots) performing navigation, instruction following, and question answering. Due to the high level of realism of the renderings from Replica, there is hope that ML systems trained on Replica may transfer directly to real world image and video data. Together with the data, we are releasing a minimal C++ SDK as a starting point for working with the Replica dataset. In addition, Replica is `Habitat-compatible', i.e. can be natively used with AI Habitat for training and testing embodied agents.

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Cite This Study

Straub et al. (2019) studied this question.

synapsesocial.com/papers/6a7ca667a42cae215d7cd06chttps://doi.org/10.48550/arxiv.1906.05797
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