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August 16, 2026ACM Transactions on Multimedia Computing Communications and Applications0 citations

High-Fidelity Gaussian Splatting from MVS Clouds: An Iterative Spatial Decomposition framework

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ZYZonghua YuJLJunhuai LiHWHuaijun Wang

Key Points

  • To resolve the geometric mismatch between dense Multi-View Stereo point clouds and sparse 3D Gaussian Splatting representations to improve fine-grained geometric scene reconstruction.
  • Designed the Iterative Spatial Decomposition (ISD) framework incorporating Hierarchical Geometric Prior Sampling (HGPS) to filter redundant Multi-View Stereo points while maintaining surface structure.
  • Introduced Hierarchical Geometry-aware Initialization (HGI) using adaptive voxel radii and batch computation to replace iterative k-nearest neighbors processing.
  • Implemented Hierarchical Geometry-aware Densification (HGD) with voxel constraints to dynamically balance detail reconstruction against memory overhead across Mip-NeRF360, Tanks & Temples, and Deep Blending datasets.
  • Achieved state-of-the-art perceptual rendering quality as measured by LPIPS across all evaluated benchmark datasets.
  • Substantially lowered point redundancy and constrained storage overhead while recovering fine-grained geometry.

Abstract

3D Gaussian Splatting has become a main technique for fast 3D scene reconstruction and editing, leveraging an efficient and flexible explicit representation for high-fidelity real-time rendering. However, the quality of the point clouds used to initialize Gaussians remains a key factor that limits fine-grained geometry reconstruction. To address this limitation, we propose an Iterative Spatial Decomposition (ISD) framework that bridges dense geometric priors from Multi-View Stereo (MVS) with Gaussian Splatting. ISD mitigates the mismatch between dense MVS point clouds and Gaussian sparsity by iteratively partitioning the scene into voxels of adaptive granularity and performing density-aware point assignment. Building on ISD, we introduce Hierarchical Geometric Prior Sampling (HGPS) to substantially reduce redundancy in MVS point clouds while preserving critical details, thereby providing a more robust geometric foundation for reconstruction. We further develop Hierarchical Geometry-aware Initialization (HGI), which uses a voxel-radius-based adaptive parameter initialization and replaces the iterative KNN-based procedure with batch computation, enabling efficient and robust Gaussian initialization. Additionally, we propose a Hierarchical Geometry-aware Densification (HGD) method. By dynamically identifying over-reconstructed or under-reconstructed regions through voxel constraints, HGD enhances detail reconstruction quality while controlling storage overhead. Extensive experiments on Mip‑NeRF360, Tanks & Temples, and Deep Blending demonstrate significant improvements in rendering quality, achieving state-of-the-art LPIPS performance. These results indicate that our approach effectively alleviates deficiencies in the geometric priors of initial point clouds and recovers richer geometric details.

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Cite This Study

Yu et al. (2026) studied this question.

synapsesocial.com/papers/6a817a60f2fb91fc834ae294https://doi.org/10.1145/3838715
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