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July 1, 2001ACM Transactions on Graphics650 citations

Real-time texture synthesis by patch-based sampling

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CLCe LiuYXYingqing XuBGBaining Guo

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Abstract

We present an algorithm for synthesizing textures from an input sample. This patch-based sampling algorithm is fast and it makes high-quality texture synthesis a real-time process. For generating textures of the same size and comparable quality, patch-based sampling is orders of magnitude faster than existing algorithms. The patch-based sampling algorithm works well for a wide variety of textures ranging from regular to stochastic. By sampling patches according to a nonparametric estimation of the local conditional MRF density function, we avoid mismatching features across patch boundaries. We also experimented with documented cases for which pixel-based nonparametric sampling algorithms cease to be effective but our algorithm continues to work well.

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Cite This Study

Liu et al. (2001) studied this question.

synapsesocial.com/papers/6a869190bf1bec71db6ed301https://doi.org/10.1145/501786.501787
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