This study aims to investigate the design of Electronic Comics to enhance students' reading comprehension of Narrative Text, and to identify the strengths and weaknesses of Electronic Comics in this regard. This study uses the Design and Development Research (DDR) method, which involves three main phases: analysis, design, development, and evaluation. Data were collected through observation, interviews, and comic trials. The research participants were three English teachers, one media expert, and eleventh-grade MIA students. The findings obtained in designing were: In the analysis stage, researchers conducted observations and interviews to understand students' constraints and preferences for learning media. In the design and development stage, two narrative texts were transformed into electronic comics and validated by experts. Validation results showed that the first Electronic comic achieved a score of 83%, and the second achieved a score of 96%. After that, an Electronic comic trial was conducted in the eleventh grade of MIA for the evaluation section to find strengths and weaknesses. The strengths of electronic comics include visual appeal that increases students' interest in reading and the ability to present information interactively and engagingly. However, the weakness is the limited access to technology for some students, which can affect the effectiveness of its use.
Shafiqa et al. (Wed,) studied this question.