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The research aims to develop the skills of the research sample (individuals) in three-dimensional fashion design, through a proposed educational program divided into integrated educational units that explain how to use the Marveelous Designer 2 program in the implementation of basic clothing pieces (gounla - pants - corsage - blouse - jacket) Using the different program tools, where the user learns how to create a flat pattern within the program, then how to sew the pattern together, and then dress it on the mannequin to obtain a three-dimensional design that simulates reality. The main objective of the research is to build a proposed guide to clothing designs that are compatible with anthropometric measures and physical defects of women using a computer. The main objective of the research is to build a proposed guide to clothing designs that are compatible with anthropometric measures and physical defects of women using a computer. * The results of the study indicated that 68.5% of the study sample falls in the age group (30-40) and 69.5% of the respondents are married, as it was found that 36% of the respondents prefer pants and blouse, and 45% prefer natural materials, and that the preferred design in general for the respondents The correct figure was 55%, that 79% of the respondents believe that the external appearance has an effect on the first impression of others, and that 48.5% of the respondents feel that they feel satisfied with the shape of the body when wearing their clothes and that 91% of the respondents believe that the color and thickness of the cloth It affects the body shape and it was found that 50.5% of the female respondents find clothes that meet their needs in concealing physical defects.
Shabana et al. (Sun,) studied this question.
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